The Heart's Awakening | Daggerheart

Across the unforgiving Sands of Surya, a new oasis has emerged where the maps show nothing but death and dust. Professor Aerys Thorne believes it may be the key to finding the Lost City of Athl and its legendary Aethelian Arbor Seed, an artifact said to shape fertile lands in the harshest deserts. The party travels two weeks through shifting dunes and scorching winds to reach the site. There they find ancient masonry half-buried in sand, unnatural blue foliage growing at impossible speed, and crystal waters with strange restorative powers. Scorpions the size of horses guard the ruin’s entrance, and the desert holds more secrets than the professor dares to admit. The start of this Daggerheart mini-series blends deep roleplay, dangerous encounters, and rich world building in our Stories From Truistria series, played by the Solid10 cast and guest players. Part 1 sets the stage for the expedition, introducing the characters, the stakes, and the mysteries buried beneath Surya’s sands.

GM |  @HallowedRPG

Players | Sage of  @storiSage

Ghost of  @Ghost-Light

Bug & Jon of  @Solid10DND

Perks!

If you are an active subscriber on Twitch you are elegible for free shipping on all orders in the shop! (US & Canada only)

At checkout, link your Twitch account for that sweet sweet free shipping!

Session 67 : Lore & Dump

Dante finds himself in a strange place, talking to someone potentially very powerful, before returning to the Nildorin in a flash of light. The next morning they're met with a knock, and finally make their way to the goblin capital of Coldrot.

Watch us LIVE most Fridays at 9PM ET on twitch.tv/solid10dnd
Explore more of the world at solid10dnd.com

Powder Run

The hooves hit hard. The cargo’s illegal. And the desert doesn’t care who you are. Join the party as they race across the sun-scorched wilds of Truistria in a desperate stagecoach run packed with arcane spice, and bad decisions. From the cracked roads of Harena to the bridge at Weenoh, strange creatures stir beneath the sand, and not everyone will make it to the buyer in Stonewater.

Listen to the podcast on your favorite podcasting app! https://solid10dnd.com/pages/podcasts

Session 66 : Nogrot

The party pushes closer to Coldrot, losing Dante, and the Gleeman along the way. They meet a strange hermit, and land in the small goblin town of Nogrot to rest.

Session 65 : Gravity

Deep beneath the mountains, in long-forgotten dwarven halls, the path forward turned into a fight for survival. A troll fell, a demon rose, and the only way out was across a narrow bridge above an endless chasm. Spiraling into the dark. This time, gravity was the enemy.

Session 64 : Into the Deep

Trapped beneath the mountains with nowhere to run, the party is forced to make a stand. The goblins are closing in, but something about them feels wrong. Heavier footsteps follow. Whatever is coming next, it is not small, and it is not friendly. There’s no turning back. Only forward. Into the deep.

Session 63 : The Maw Beneath

The Sea Princess sails into colder waters, and deeper danger. With storms still fading from memory and trust wearing thin, the crew faces something ancient beneath the waves. Old wounds resurface, new tensions rise, and the silence between allies speaks louder than ever. Not all monsters walk on land. Not all storms pass.

The Drifting Gate [Part 1]

Seven adventurers. One forgotten gate. On the quiet elven coast, what began as rest and recovery becomes a call to arms. An ancient guardian stirs. The Drifting Gate has opened. And beyond it—an entire city damned and lost to time. If they fail to reseal it, darkness will pour into Truistria once more. This isn’t a dream. This isn’t a side quest. This is the beginning.

Session 62 : Omarion

A storm lashes the Sea Princess as buried secrets surface below deck. With tensions high and the ship groaning under the weight of wind and waves, the crew faces more than just the weather. Strange songs, sleepless nights, and shifting bonds set the stage for what lies ahead.